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Welcome to the Campaign Wiki Main Page

From here, I will be creating a table of contents for background information about the campaign world.For the most part, the information will represent common knowledge about the item in question or information the characters have now experienced first hand.

The assumption here is that as the characters attend classes, travel and experience more of the world, their knowledge of the world will expand, reflected by more entries and greater detail in the entries.

Please let me know what topics you’d like to know more about the soonest. And if you have request for entries let me know.

Sol – Masculine. The sun

Kethira – Feminine. The world we live on

Elatha – Masculine. The larger of the two moons. Like our own moon in size. Golden tinged. Called ‘golden moon’ or just ‘the moon’. Seems to impact the tides and lycanthropy. Phases take 3 months to cycle. The 4 long festivals are at the times of the full moon.

Selene – Feminine. The smaller moon. Tinged silver, called ‘silver moon’. Phase take 1 year to cycle.

Lythia – the large continent, represents the ‘known world’ to most
Azeryan – The empire formerly in control of most of western Lythia
Lorin – ancient name for the area now occupied by the four kingdoms
Trierzon – largest of the 4 kingdoms, most urban
Shorkyne – monarchy – most frontier of the 4 kingdoms
Emelrene – theocracy at western edge of Lythia
Palithane – monarchy ruled by a paladin
University of Seville – originally a bardic college
Menema – loose nation-state to the south, across the Venarian Sea, wedged between desert and coast
Karejian League – a group of islands in the Venarian Sea, once held by the Empire, now ruled by a collection of pirates and warlords
Quarphor – a large area of badlands – home to humanoid clans. This is where the great hordes come from

Days in a year = 364
Days in a week = 7
Days in a month = 28
Weeks in a month = 4
Months in a year = 12, plus 4 festival weeks at the beginning of seasons

Knights Warden
Knights Guardian
Knights of the Shield


Old (Lorin)

New (Azeryan)
Dagda The Dozen King
Seker (Light)

The Others
Set (Dark)


Among commoners, the silver piece is a standard measure of value. One silver piece is worth ten copper pieces, which are common among laborers and beggars. A single copper piece buys a candle, a torch, or a piece of chalk. A silver piece buys a laborer’s work for half a day, a flask of lamp oil, or a night’s rest in a poor inn. A skilled (but not exceptional) artisan can earn one gold piece a day. One gold piece is worth ten silver pieces, the most prevalent coin among commoners.

Among the wealthy, the gold piece is the standard unit of measure for wealth, even if the coin itself is not commonly used. When merchants discuss deals that involve goods or services worth hundreds or thousands of gold pieces, the transactions don’t usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable goods.

Electrum and platinum are only used in coins in the empire – although they are valued in Lorin, they will be met with uncertainty.

In addition to the coins of human realms, the elvish and dwarven kingdoms have what are called ‘trade coins’ – coins made to the weight and size of human coinage by these races specifically for trade with the human nations. Inside their own cultures, these races use their own coinage, but may include trade coins as well.


We are in the year 1366. This is counting from the founding of the Azeryan Republic, a precursor to the Azeryan Empire. The 1st Emperor was crowned in 150 AY and currently, the 13th Emperor reigns.

The territories that became the 4 kingdoms were abandoned by the 12th Emperor after a particularly challenging horde war. This is the time most characters have grown up in.



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